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Community Story Rules

Writing rules, shared.

Story Rules are the constraints your AI can never drift from. Browse rules other writers have shared, preview the full rule, and add one to your library. Its {{ }} variables rebind to your own characters and world.

House Style & Continuity Guard

A universal craft-and-consistency rule for any story. Locks prose to your configured voice, keeps characters and world facts straight, and s

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By jpleblanc

1 import

Dialogue Sharpener

Makes every line of dialogue do work: distinct voices, buried subtext, and no on-the-nose exposition. Genre-agnostic. Pairs with House Style

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By jpleblanc

1 import

Show, Don't Tell

Converts stated emotion and summary into rendered action, sensation, and behavior. The craft fix writers ask for most. Genre-agnostic.

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By jpleblanc

1 import

Voice Lock

Preserves the chosen narrative voice across every generation so the prose does not drift toward generic AI cadence. Locks POV, tense, and di

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By jpleblanc

1 import

Scene Pacing

Controls the tension curve of a scene: where to slow into scene, where to compress into summary, and how to land the ending on a hook. Uses

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By jpleblanc

1 import

Character Compass

Keeps every character acting from their own wants and wounds, in-character and motivation-driven, never a plot puppet. Genre-agnostic.

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By jpleblanc

1 import

World Texture

Keeps scenes physically grounded in the story's real codex: named locations, objects, factions, and lore, instead of a generic white room. U

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By jpleblanc

1 import

Exposition Control

Doses backstory, lore, and worldbuilding so it arrives through need and action, never as an infodump. Reveals the world at the speed the rea

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By jpleblanc

1 import

GM Secrets Guard

Keeps exact numbers out of read-aloud text, so players get sensation and stakes instead of a stat block. TTRPG.

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No Purple Prose in Boxed Text

Bans the fantasy-generic words that make read-aloud text sound like every other AI-written encounter. TTRPG.

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NPC Consistency

Keeps recurring NPCs sounding like themselves instead of interchangeable fantasy voices. TTRPG.

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Session Recap Voice

One consistent shape for session recaps: past tense, addressed to the table, always ending on a hook. TTRPG.

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Chapter Handoff

Makes each chapter pick up cleanly from the last: no continuity resets, no recap dumps, no jarring jump. Uses the previous chapter's context

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By jpleblanc

0 imports